The PCSX2 project has been running for a little over four years now, and its reputation has grown steadily since its release. After many long years of development, debugging, and testing effort, PCSX2 1.1.0 runs a great million of the games, and there are no crucial issues that could be fixed without substantial modifications to the emulator. From at first just being able to run some public domain demos, PCSX2's current confirm enables many games to boot and actually go in-game, including the popular Final Fantasy X or Devil May Cry 3.
There have been tons of modifications since the last release, that includes improvements to Jake Stine's wxWidgets GUI overhaul, cotton-vibes' new Multi-Threaded VU core and improvements on the main plugins. This release is a big milestone that marks the way to new features and improvements!
PCSX2 1.1.0 Latest Modifications
Windows
Core :
- Video timing arrangements.
- microVU fixes for Metal Gear Solid 2 and others.
- General accelerations.
- microVU acceleration.
- New GIF unit that emulates the real one better.
- microVU primary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3).
- Applied Multi-Threaded VU! A new speed hack with almost 100 % suitability with games, using a third core to run the VU1 unit individually.
- CDVD fixes (Time Crisis boots now).
- Added support for progressive scan timings.
- Path 3 arbitration and timing improvements.
- Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations.
SPU2-X :
- Configurable output volume.
- Fixes to resound.
- Several sound looping fixes.
- Improved time stretcher.
- Invert phase audio quality improved.
GSdx :
- Fixed RGB mode movie recording.
- Texture cache modification that fixes some black screening games.
- Executed Nvidia FXAA 3.10, page up key activates it.
- Better multi-threading.
- Arc the Lad bad fog fix.
- Fixed shadows in software renderer.
- Execution of GSdx "Shadeboost" project (saturation, brightness, contrast settings).
- User configurable hacks in the GUI.
- Fixed flickering in many FMVs.
- Execution of GSdx "Cutie" project (various extra CRC hacks).
Lilypad :
- Pad confirm getting stuck with save-states bug fixed.
USBqemu :
- Refurbished it a bit.
Linux
OnePad modifications :
- New dialog configuration panel.
- Improved support of several pad (six-axis) mouse wiimote.
- Added support for more controllers.
- Added support for pressure-sensitive buttons.
GSdx :
- GSdx ported for Linux! Established on OpenGL 3.3 with some 4. x hardware independent extensions. Needs OpenGL 4.2 drivers and is still in experimental phases. Don't anticipate the hardware renderer to run very well, but the Software renderer should be fine.
- Added support for configuration and keyboard shortcuts from PCSX2.
ZZogl :
- Added support for configuration and keyboard shortcuts from PCSX2.
- Added a GLSL back-end to substitute CG. Such as GSdx, it needs OpenGL 4.2 drivers. Only available with PCSX2 self-compilation.
PCSX2 GUI :
- Added thread timing information to check the CPU usage in the status bar.
- Fix variable frame box letters sizing.
PCSX2 1.1.0 System Requirements
- Operating Systems : Windows XP / Vista / 7
- Processor : Intel Core 2 Duo / Core i3 @ 3.2 GHz or faster
- Memory : 1 GB RAM
- Graphic Card : Nvidia Geforce 9600GT / 8800GT or better | ATI Radeon 4750 or better
Furthermore to these modifications there are some fixed some bugs that could give you crashes in several situations. The PCSX2 1.1.0 executable has been established and tested with PGO optimizations enabled so it will be an extra 10% faster over normal SVN builds.
For ePSXe 1.9.0 (PS1 Emulator), please go to >>www.hienzosama.blogspot.com
Free Download PCSX2 1.1.0 Full BIOS + Plugins
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